


You might need to play around with the versions if it this one does not work right for you.īelow that per default "Embed Textures", "Allow Degraded Skinning", "Allow Degraded Scaling" and "SubD Information" are selected. Under "Output options" I chose "FBX 2012 -Binary" for test. Make sure it shows: Rule -> Final, Match-> Anything, Action -> Bake. (that seems to be for restoring joint control morphs (JCM) and other stuff) and then "Maya mental ray materials" (the text appears next to the box below after choosing "Maya helper scripts"). You probably also need to mark "Maya helper scripts"

In FBX exporter window mark "Animation" then click on "FBX Morph Export rules". If you created it with "animate2" you must rightclick below the sceneblocklines and choose "Bake to Studio Keyframes" in the popupmenu and let it bake then do FBX export. If you have created your animation by creating keyframes on the timeline select all your characters / props you use in the scene tab then do FBX export. In the past I got awful deformations or destroyed rigging of the figures in other programs. Am often quick saying things out I think.įinally I tried FBX exporter of DAZ again after buying "Iclone" to test it (I can't afford to lease Maya). First of all sorry if it appeared I was making bad assumptions.
