

Toil in the yards, take a break, search markets for important components, grab some street food, make or break alliances, uncover hidden truths, and further cover your tracks and escape those who hunt you. Every cycle you get to choose what you want to do with your time.Now it is held together by anarchic alliances, ramshackle organization, and a shared desire to live outside of corporate control. Rundown, chaotic, and unruly it was founded by idealists right after the corporate collapse.

This abandoned station is on the brink of a crisis.You will need to build friendships, earn your keep, and navigate the various factions that rule this station if you hope to survive. Step into the shoes of an escaped worker more specifically a digitized consciousness of a human trapped in an artificial body otherwise known as a sleeper, on the run from the company that owns you, you find yourself on a lawless station at the edge of interplanetary society the Erlin’s Eye, full of colorful inhabitants and dangerous characters. For more information check out the documentation.Īs of January 1st 2017, ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository.Citizen Sleeper is a cyberpunk-themed narrative focus game whose systems are inspired by modern TTRPGs developed by Jump Over The Age known for their previous work on “In Other Waters”. ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with. Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V). The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. ReShade features its very own shading language and compiler, called ReShade FX. NET Framework 4.6.2 or higher installed is required. ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.Ī computer with Windows 7 SP1, 8.1, 10 or 11 and.
